Inside the Fallout Universe, the Gaming World’s Most Unexpected TV Hit

The post-apocalyptic TV series has made a triumphant return to streaming services, and it's safe to say that audiences were delightfully shocked by the caliber of its first season. By depicting the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it managed to capture various facets of the player's adventure.

We followed vault-dweller Lucy, attempting to do the right thing and finding that the ruined world made that very difficult; Max, the Brotherhood of Steel rookie, who starts doubting his faction's authority and unleashes significant chaos in robotic power armour; and Walton Goggins's character, a standout performance who has completely shed any ethical bearings out in the contaminated badlands.

Setting the Stage for a New Chapter

The debut season's ending revealed key information about who helped cause the nuclear war that sealed a society in subterranean shelters for centuries. It also raised plenty of questions unresolved for the second season – and, now, anticipations are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.

“Starting the initial season, people were like, ‘Just get it right’,” states a key figure from the games. “We are thrilled with the response to the show, so this time people are coming in with more excitement and new expectations.”

A New Vegas Vibe for the Next Installment

The second season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the franchise, despite the fact that it was technically flawed at launch.

“It embodies a arid atmosphere, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That parched, blasted-out iconic highway vibe of the game is so much enjoyable to translate into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it does reference the player’s journey.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its makers prioritized authentic items and locations were fabricated, echoing the makeshift nature of the settlements in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a video game, is to feel like it’s tangible.”

Indeed, pretty much everything you see on-screen is physical, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are created using practical effects, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series succeeds because it is made by accomplished storytellers who are also dedicated players, with the help of the original creators behind the franchise. This shared passion for the world is clear in the end result.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This format will allow for a new weekly discussion, something the creators themselves are looking forward to engage with.

“It's richer, it’s more expansive, it’s funnier, it has a lot of twists,” promises the game director. “I am excited to seeing what people think.”

Julie Daugherty
Julie Daugherty

A former professional poker player turned betting analyst, specializing in UK sports markets and responsible gambling practices.